SG
Smart Gamer
The study aims to demonstrate the technical feasibility of a mobile platform for expanding the table games market on the mobile gaming market. The goal is to create an artificial intelligence that is capable of reproducing human behavior.
Start
2013
Time
9 Months
Type
2.1 - Feasibility studies
Project value
€ 91.306
Call
Project co-financed within the Innovation Poles of the Piedmont Region (POR FESR 2007/2013, Axis I, Activity I.1.3 - Call for Feasibility Studies 2012)