SG

Smart Gamer

The study aims to demonstrate the technical feasibility of a mobile platform for expanding the table games market on the mobile gaming market. The goal is to create an artificial intelligence that is capable of reproducing human behavior.

Start

2013

Time

9 Months

Type

2.1 - Feasibility studies

Project value

€ 91.306

Call

Project co-financed within the Innovation Poles of the Piedmont Region (POR FESR 2007/2013, Axis I, Activity I.1.3 - Call for Feasibility Studies 2012)